Past for Future is an interactive story, driven by user interaction and with different endings, developed for the archeological museum of Taranto. Through the story, the player discovers some peculiarities and information concerning Taranto and the museum. The game also includes a GPS tagging feature within the museum to unlock some extra content.
For the project, that lasted about 7 months during 2018, I worked on smart working with an international team for which I have been helping the design process as well as doing the whole programming and positioning of assets in the Unity Engine. In the advanced stages of the project I also took the role of coordinator, dealing with the whole coordination of the creative team, along with attending meetings with the project director.