During 2022 for 3 months I took part to the project of this 3D platformer rhythm game where I worked closely with the designers and personally implemented features inside the demo version of the game. Along with the team, I worked to develop, polish and deliver a vertical slice of the game that has been evaluated and won the prize of the IncrediBol 2022 tender in Italy for further development.
For this project I designed and implemented from scratch some mechanics in Unity, other than putting together the boss battle of the vertical slice and giving technical support to the team.