Designer, Producer, Builder

My Story

I'm a Game Designer and Producer with a strong technical foundation, working in the interactive entertainment industry since 2016. My journey started as a programmer and generalist, but I quickly discovered that my deepest passion lies in designing player experiences and leading the teams that build them.

I earned my Unity certification in Malmรถ, Sweden in 2017, then progressively evolved from main developer into design and production leadership roles across multiple commercial projects โ€” managing cross-functional teams, coordinating with project directors, and shaping design decisions from concept to shipping.

Between 2022 and 2024, I attended the Digital Bros Game Academy. I first completed the Production & Project Management course (2022โ€“2023), covering production lifecycle, Agile methodologies, resource management, and tools like Jira. I then completed the full three-level Game Design programme (2023โ€“2024) โ€” held entirely in English โ€” which took me from design fundamentals and pen-and-paper prototyping through player psychology, systems analysis, and multiple design disciplines. The programme included months-long group projects developed with Agile Scrum: a casual mobile game in Unity and a survival horror game in Unreal Engine 5, giving me hands-on experience across both major engines.

Today I bring a rare hybrid of design vision, production discipline, and technical fluency. I'm looking for a role where I can apply all three to create games that players genuinely remember.

Credentials

2023โ€“2024

Game Design โ€” 3-Level Programme (English)

Digital Bros Game Academy

2022โ€“2023

Game Production & Project Management

Digital Bros Game Academy

2017

Unity Certified Developer

Malmรถ, Sweden

Skills & Tools

Game Design

  • Game / Level / Mechanics Design
  • Narrative Design
  • UX / UI
  • Player Psychology
  • Rapid Prototyping
  • Design Documentation

Production

  • Agile / Scrum
  • Team Leadership
  • Scope Management
  • Stakeholder Communication
  • Risk Assessment
  • Milestone Planning

Technical

  • Unity (C#)
  • Unreal Engine (Blueprints)
  • 2D & 3D Game Development
  • AR / VR
  • Version Control (Git)
  • Cross-platform Publishing

Let's create something remarkable

I'm open to full-time roles in game design, production, and project management. Currently based in Italy, open to relocation and remote work.

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