My Story
I'm a Game Designer and Producer with a strong technical foundation, working in the interactive entertainment industry since 2016. My journey started as a programmer and generalist, but I quickly discovered that my deepest passion lies in designing player experiences and leading the teams that build them.
I earned my Unity certification in Malmรถ, Sweden in 2017, then progressively evolved from main developer into design and production leadership roles across multiple commercial projects โ managing cross-functional teams, coordinating with project directors, and shaping design decisions from concept to shipping.
Between 2022 and 2024, I attended the Digital Bros Game Academy. I first completed the Production & Project Management course (2022โ2023), covering production lifecycle, Agile methodologies, resource management, and tools like Jira. I then completed the full three-level Game Design programme (2023โ2024) โ held entirely in English โ which took me from design fundamentals and pen-and-paper prototyping through player psychology, systems analysis, and multiple design disciplines. The programme included months-long group projects developed with Agile Scrum: a casual mobile game in Unity and a survival horror game in Unreal Engine 5, giving me hands-on experience across both major engines.
Today I bring a rare hybrid of design vision, production discipline, and technical fluency. I'm looking for a role where I can apply all three to create games that players genuinely remember.