Beyond Our Lives
A multi-ending interactive story exploring Etruscan heritage for the Tuscany tourism board, blending friendship, mystery, and history.
Design Decisions
Contributed to the narrative design structure, helping shape the multi-timeline storyline that weaves friendship and historical themes across Etruscan cities. Assisted the design group with decisions on mechanics and player progression through dialogue-driven exploration.
Production Scope
Managed the art team directly, coordinating asset delivery timelines and quality. Served as the operational bridge between the project director and creative contributors, ensuring design intent was preserved through implementation. Maintained delivery cadence across an 8-month production schedule.
Technical Contribution
Sole programmer on the project โ built the complete interactive story system in Unity, including dialogue branching, scene management, and the alternative endings engine.
Beyond Our Lives is an interactive story with multiple-choice dialogues and alternative endings, created for the Tuscany tourism promotion body. The player explores a narrative across different time frames where friendships and feelings interweave while visiting cities anciently founded by the Etruscans โ Volterra, Populonia, Vetulonia, and Cortona.
Growing Into Production
This project marked a key turning point in my career: while I joined as the lead developer, my role organically expanded into production territory. I found myself coordinating the art team, making design calls alongside the design group, and managing the communication flow between creative teams and the project director.
Design & Production Balance
The 8-month timeline required careful scope management across a 6-person team. I maintained alignment between narrative ambition and technical feasibility, while personally implementing every interactive system in Unity. This dual perspective โ understanding both design intent and implementation cost โ became a core strength Iโve carried into every project since.
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