Sphere Gear
A top-down multiplayer shooter featuring heroes with unique abilities and spherical gravity — a publisher pitch demo built with Green Flamingo.
Design Decisions
Contributed to the character design process, helping define how each hero's abilities would translate into distinct gameplay styles within the spherical gravity system. The character roster was designed so each hero offered a different strategic approach — varied attack patterns and unique ultimate abilities encouraged players to experiment and find synergies in team compositions.
Production Scope
Drove technical decision-making for the engine and systems architecture, choosing Unity for its strong multiplayer prototyping capabilities and rapid iteration cycle. Coordinated with the team to prioritise features for the publisher pitch demo.
Technical Contribution
Sole programmer on the project: implemented the spherical gravity system, character ability framework, combat system, movement mechanics, and local multiplayer infrastructure supporting 1v1, 2v2, and free-for-all modes with Xbox-compatible controllers. Built the full gameplay loop from prototype to playable demo.
Sphere Gear is a top-down multiplayer shooter where heroes with unique abilities fight across arenas with spherical gravity. Built as a publisher pitch demo during my time with the Green Flamingo collective, the game features local multiplayer supporting up to 4 players.
Spherical Gravity as a Core Mechanic
The game’s defining feature is its spherical gravity system — arenas wrap around planetoid surfaces, fundamentally changing how players navigate, aim, and position themselves. This constraint turned every encounter into a spatial puzzle where line-of-sight and escape routes worked differently than in traditional top-down shooters.
From Prototype to Playable Demo
As sole programmer, I built every system from scratch: the gravity model, character abilities, combat loop, and multiplayer infrastructure. Each hero was implemented with distinct attack patterns and ultimate abilities designed to create varied team dynamics. The demo is playable on itch.io and supports Xbox controllers in 1v1, 2v2, or 4-player free-for-all modes.
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