Virtuoso
A VR application for streaming live theater performances and concerts from the Pavarotti Municipal Theatre of Modena.
Design Decisions
Contributed to the UX design for VR spectator positioning — how virtual audience members would experience spatial audio and visual perspective in a virtual theater. Researched camera technologies and streaming infrastructure to determine what was technically feasible for live event capture.
Production Scope
Collaborated closely with the team across the 18-month timeline, contributing to milestone planning and technical feasibility assessments for the live-streaming infrastructure.
Technical Contribution
Developed key systems in the Unity VR application. Led the technical research for camera technologies, streaming protocols, and infrastructure required for live performance capture and real-time VR delivery.
Virtuoso is a VR application created for the Luciano Pavarotti Municipal Theatre of Modena, enabling remote audiences to experience live theater performances and concerts in virtual reality.
Pushing Technical Boundaries
This project required extensive research at the intersection of live performance, camera technology, and VR streaming. I investigated and evaluated multiple camera systems, streaming protocols, and infrastructure architectures to determine the optimal approach for capturing and delivering live events in real-time to VR headsets.
Bridging Art and Technology
Working with a cultural institution like the Pavarotti Theatre meant understanding artistic sensibilities alongside technical constraints. The challenge was creating a VR spectator experience that respected the nuance of live performance while being technically robust enough for real-time streaming.
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